COMMANDER · DECK
Golos Jegantha Cascade
No bracket · Banned2020-05-07
101 CARDS (LIMIT 100)BANNED: 2 CARDS
DECK $
$1,194.15
MYTHIC
33
RARE
82
UNCOMMON
24
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
32 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
9 cardsInstant
6 cardsLand
22 cardsSIDEBOARD16 CARDS
Planeswalker
2 cardsCreature
2 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
3 cardsInstant
4 cardsMAYBE63 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
9 cardsInstant
12 cardsMONEY CARDS·103 CARDS·$934.01
Sign in to save your threshold.
Planeswalker
2 cardsCreature
31 cardsEnchantment
16 cardsArtifact
14 cardsSorcery
11 cardsInstant
16 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 10
- Chulane, Teller of Tales + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Eldrazi Displacer + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Goblin Welder + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Jegantha, the Wellspring + Sisay, Weatherlight Captain + Derevi, Empyrial Tactician + Najeela, the Blade-Blossom + Samut, Voice of Dissent — Bracket 3, early arguably two-card combo, for four mana or less
- Jegantha, the Wellspring + Freed from the Real — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic17
Basic18
Forest13
Island8
Mountain7
Plains5
Swamp5
Creature33
Human6
Druid5
Elemental4
Elf4
Angel3
Sphinx3
Warrior3
Wizard3
Bird2
Dragon2
Plant2
Avatar1
Berserker1
Dinosaur1
Elder1
Elk1
Goblin1
Horror1
Minotaur1
Noble1
Ogre1
Pirate1
Rogue1
Scout1
Sorcerer1
Spirit1
Treefolk1
Wurm1
Outlaws2
Party7
Artifact14
Dragon1
Equipment1
Human1
Minotaur1
Rogue1
Scout1
Sorcerer1
Sphinx1
Wizard1
Sorcery9
Enchantment8
Instant6
Planeswalker1
Bolas1
Legends20
Historic32
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite colored mana
Infinite colored mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite death triggersInfinite green manaInfinite blue manaInfinite mana permanents you control can produceInfinite white mana
ADDITIONAL REQUIREMENTS
Cards That Copy or Clone Creatures
Put a selection of creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Put a selection of creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite ETBInfinite creature tokens with hasteInfinite mana permanents you control can produce
Put a selection of creature cards from your library onto the battlefield
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite green manaInfinite blue manaInfinite mana permanents you control can produceInfinite white mana
ADDITIONAL REQUIREMENTS
Cards That Copy or Clone Creatures
Infinite ETBInfinite combat phasesInfinite creature tokens with hasteInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers