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COMMANDER · DECK

Vivi Ornitier

Bracket 4 · Optimized
@Midbyte · 2025-05-11
Vivi Ornitier
DECK $
$357.32
MYTHIC
10
RARE
28
UNCOMMON
20
COMMON
42
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

14 cards

Instant

17 cards

Land

16 cards
MONEY CARDS·51 CARDS·$273.60
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Planeswalker

1 cards

Creature

15 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

10 cards

Instant

12 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Vivi Ornitier + Quicksilver Elemental: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
101311321431143576+
COLOR
U: 54 pipsR: 25 pipsC: 106 pips
TYPES
Land37
Nonbasic15
Basic22
Island12
Mountain11
God1
Creature20
Wizard13
Human7
Dragon2
God2
Beast1
Cat1
Dwarf1
Efreet1
Elemental1
Giant1
Merfolk1
Otter1
Scout1
Shaman1
Toy1
Party13
Instant17
Sorcery14
Artifact7
God1
Toy1
Enchantment7
Aura3
Case1
Planeswalker1
Ral1
Legends10
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Bracket 4 · early two-card combo, for four mana or lessInfinite red manaInfinite blue manaInfinite colored mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Group
Color
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