COMMANDER · DECK
The Lands Restored
Bracket 4 · Optimized2020-04-29
DECK $
$3,113.97
MYTHIC
15
RARE
51
UNCOMMON
15
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
24 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
11 cardsInstant
10 cardsLand
39 cardsMONEY CARDS·69 CARDS·$2,481.02
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Planeswalker
2 cardsCreature
19 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
7 cardsInstant
7 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 11
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land40
Nonbasic35
Basic5
Forest9
Mountain5
Plains5
Desert1
Creature25
Human9
Elemental3
Shaman3
Elf2
Incarnation2
Scout2
Advisor1
Angel1
Avatar1
Centaur1
Cleric1
Dinosaur1
Druid1
Dryad1
Giant1
God1
Hydra1
Knight1
Merfolk1
Monk1
Nissa1
Nymph1
Snake1
Warrior1
Wizard1
Party3
Sorcery11
Arcane1
Instant10
Enchantment9
Centaur1
Dryad1
God1
Nymph1
Planeswalker5
Nissa2
Ajani1
Elf1
Scout1
Vivien1
Wrenn1
Artifact4
Legends17
Historic21
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock