MetaMox
COMMANDER · DECK

The Lands Restored

Bracket 4 · Optimized
2020-04-29
Hazezon Tamar
DECK $
$3,113.97
MYTHIC
15
RARE
51
UNCOMMON
15
COMMON
19
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

4 cards

Creature

24 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

11 cards

Instant

10 cards

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·69 CARDS·$2,481.02
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Planeswalker

2 cards

Creature

19 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

7 cards

Instant

7 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 8 more combos that bear on the bracket, listed below
CURVE
00101102173847576+
COLOR
W: 14 pipsR: 9 pipsG: 50 pipsC: 110 pips
TYPES
Land40
Nonbasic35
Basic5
Forest9
Mountain5
Plains5
Desert1
Creature25
Human9
Elemental3
Shaman3
Elf2
Incarnation2
Scout2
Advisor1
Angel1
Avatar1
Centaur1
Cleric1
Dinosaur1
Druid1
Dryad1
Giant1
God1
Hydra1
Knight1
Merfolk1
Monk1
Nissa1
Nymph1
Snake1
Warrior1
Wizard1
Party3
Sorcery11
Arcane1
Instant10
Enchantment9
Centaur1
Dryad1
God1
Nymph1
Planeswalker5
Nissa2
Ajani1
Elf1
Scout1
Vivien1
Wrenn1
Artifact4
Legends17
Historic21
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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