MetaMox
COMMANDER · DECK

Baby dont hurt me

Bracket 3 · Upgraded
2020-07-09
DECK $
$719.81
MYTHIC
10
RARE
43
UNCOMMON
16
COMMON
31
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

3 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

12 cards

Sorcery

3 cards

Instant

7 cards

Land

12 cards
MONEY CARDS·49 CARDS·$568.36
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Planeswalker

3 cards

Creature

15 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

3 cards

Instant

6 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah's Shield: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown: locks the table
  • and 1 more combo that bear on the bracket, listed below
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
1011116283948586+
COLOR
W: 75 pipsC: 117 pips
TYPES
Land38
Nonbasic11
Basic27
Plains27
Creature29
Human10
Angel6
Cleric6
Soldier5
Giant2
Monk2
Beast1
Bird1
Cat1
Demigod1
Dragon1
Fox1
God1
Horse1
Knight1
Kor1
Phyrexian1
Praetor1
Ranger1
Scout1
Spirit1
Wall1
Zombie1
Party6
Artifact12
Equipment2
Enchantment11
Aura1
Demigod1
Fox1
Monk1
Instant7
Planeswalker3
Ajani1
Elspeth1
Gideon1
Sorcery3
Legends11
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Group
Color
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