COMMANDER · DECK
Mill...POG
Bracket 4 · Optimized2020-05-29
104 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$139.75
MYTHIC
5
RARE
30
UNCOMMON
22
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
11 cardsInstant
12 cardsLand
10 cardsMONEY CARDS·28 CARDS·$91.89
Sign in to save your threshold.
Planeswalker
1 cardsCreature
11 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
5 cardsInstant
4 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Sewer Nemesis + Traumatize — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Island18
Swamp12
Creature30
Horror5
Human5
Wall4
Wizard4
Rogue3
Illusion2
Adventure1
Crab1
Eldrazi1
Fish1
God1
Homunculus1
Jellyfish1
Leviathan1
Merfolk1
Nightmare1
Plant1
Shapeshifter1
Specter1
Turtle1
Vampire1
Zombie1
Outlaws3
Party7
Sorcery13
Adventure1
Merfolk1
Nightmare1
Wizard1
Instant12
Trap1
Artifact11
Equipment3
Book1
Wall1
Enchantment6
Aura1
Curse1
God1
Horror1
Planeswalker1
Ashiok1
Legends5
Historic16
LAND PROBABILITY
36 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.7%
TURN 666.3%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent