COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
32 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
5 cardsInstant
12 cardsLand
5 cardsMONEY CARDS·57 CARDS·$4,123.32
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Planeswalker
3 cardsCreature
25 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
4 cardsInstant
9 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature33
Elf15
Druid10
Elemental4
Human3
Shaman3
Snake2
Beast1
Bird1
Cat1
Construct1
Dryad1
Goat1
God1
Insect1
Nymph1
Ranger1
Scout1
Treefolk1
Warrior1
Party1
Land32
Nonbasic4
Basic28
Forest28
Enchantment13
Aura2
Dryad1
Elemental1
God1
Human1
Nymph1
Instant12
Artifact8
Construct1
Equipment1
Sorcery5
Planeswalker3
Garruk1
Nissa1
Vivien1
Legends11
Historic18
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana