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COMMANDER · DECK

Flying Shark Doodoo

Bracket 4 · Optimized
2020-04-16
DECK $
$460.11
MYTHIC
6
RARE
32
UNCOMMON
26
COMMON
36
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

15 cards

Enchantment

11 cards

Artifact

13 cards

Sorcery

6 cards

Instant

16 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Brallin, Skyshark Rider + Curiosity: early two-card combo, with no mana to spend
  • Brallin, Skyshark Rider + Ophidian Eye: early two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
10131212153643536+
COLOR
W: 11 pipsU: 35 pipsR: 23 pipsC: 88 pips
TYPES
Land36
Nonbasic21
Basic15
Island9
Mountain7
Plains7
Desert4
Creature17
Human7
Wizard7
Bird2
Shaman2
Badger1
Cleric1
Dinosaur1
Dragon1
Giant1
God1
Horror1
Minotaur1
Phyrexian1
Pirate1
Shark1
Sphinx1
Vedalken1
Outlaws1
Party8
Instant16
Artifact14
Equipment2
Horror1
Phyrexian1
Enchantment11
Aura3
Curse1
Sorcery6
Planeswalker1
Narset1
Legends7
Historic21
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
- 43 PRECON CARDS NOT IN DECK
- Agitator Ant- Akim, the Soaring Wind- Akroma's Vengeance- Astral Drift- Azorius Chancery- Bonder's Ornament- Boon of the Wish-Giver- Boros Garrison- Cast Out- Chandra, Flamecaller- Commander's Sphere- Cryptic Trilobite- Crystalline Resonance- Decree of Justice- Descend upon the Sinful- Dismantling Wave- Eternal Dragon- Ethereal Forager- Herald of the Forgotten- Hoofprints of the Stag- Isperia, Supreme Judge- Izzet Boilerworks- Lightning Rift- Martial Impetus- Mercurial Chemister- Migratory Route- Myriad Landscape- New Perspectives- Portal Mage- Psychic Impetus- Raugrin Crystal- Reconnaissance Mission- Rooting Moloch- Savai Thundermane- Shiny Impetus- Slice and Dice- Spellpyre Phoenix- Spirit Cairn- Tectonic Reformation- Temple of the False God- Valiant Rescuer- Vizier of Tumbling Sands- Zenith Flare
Group
Color
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