MetaMox
COMMANDER · DECK

Elves

Bracket 4 · Optimized
2020-05-19
Marwyn, the Nurturer
ONLY 99 CARDS
DECK $
$336.70
MYTHIC
3
RARE
32
UNCOMMON
17
COMMON
47
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Creature

35 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

9 cards

Sorcery

4 cards

Instant

9 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Staff of Domination + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Sword of the Paruns + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
001011621431445566+
COLOR
G: 76 pipsC: 128 pips
TYPES
Creature36
Elf27
Druid16
Shaman5
Human2
Spirit2
Warrior2
Archer1
Avatar1
Boar1
Elemental1
Incarnation1
Phyrexian1
Ranger1
Rebel1
Scout1
Shapeshifter1
Party2
Land33
Nonbasic1
Basic32
Forest32
Artifact11
Equipment4
Avatar1
Phyrexian1
Shapeshifter1
Instant9
Enchantment8
Aura2
Treefolk1
Sorcery4
Legends5
Historic14
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite card drawInfinite draw triggersInfinite green manaInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite green manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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