COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
45 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
1 cardsInstant
5 cardsLand
10 cardsMONEY CARDS·46 CARDS·$776.50
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Creature
23 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
1 cardsInstant
3 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Tidewater Minion + Illusionist's Bracers: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidewater Minion + Illusionist's Bracers — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Palinchron + Panharmonicon — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature46
Elf8
Wizard6
Druid5
Human5
Elemental4
Illusion3
Shaman3
Shapeshifter3
Beast2
Dinosaur2
Drake2
Dryad2
Faerie2
Fish2
Ooze2
Treefolk2
Bird1
Cleric1
Construct1
Eldrazi1
Forest1
Horse1
Insect1
Knight1
Lizard1
Merfolk1
Minion1
Phyrexian1
Ranger1
Rogue1
Scout1
Snake1
Spirit1
Zombie1
Outlaws1
Party8
Land35
Nonbasic9
Basic26
Island16
Forest15
Dryad1
Artifact9
Equipment3
Construct1
Shaman1
Enchantment7
Aura3
Elemental1
Instant5
Sorcery1
Legends4
Historic13
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana permanents you control can produce
Infinite green manaInfinite mana Forests you control can produce
Infinite green manaInfinite mana Forests you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control