COMMANDER · DECK
Glarbs doomsday topdeck
Bracket 4 · Optimized@Grafty · 2025-02-01
DECK $
$392.78
MYTHIC
10
RARE
32
UNCOMMON
29
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
12 cardsInstant
12 cardsLand
19 cardsMONEY CARDS·44 CARDS·$299.81
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Planeswalker
1 cardsCreature
17 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
6 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- Doomsday + Thassa's Oracle: arguably two-card combo, for six mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic16
Basic18
Island8
Swamp7
Forest5
Creature25
Elemental6
Human6
Horror3
Wizard3
Avatar2
Druid2
Noble2
Rogue2
Shaman2
Beast1
Demon1
Detective1
Drake1
Eldrazi1
Elf1
Eye1
Faerie1
Frog1
Incarnation1
Merfolk1
Nightmare1
Phyrexian1
Shapeshifter1
Spirit1
Vampire1
Outlaws2
Party5
Instant13
Sorcery12
Artifact10
Equipment1
Phyrexian1
Shapeshifter1
Vehicle1
Enchantment9
Avatar2
Horror2
Room1
Planeswalker1
Tyvar1
Legends7
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessWin the game