COMMANDER · DECK
Ilharg
Bracket 3 · Upgraded@Mr.Blues · 2025-03-07
DECK $
$395.98
MYTHIC
11
RARE
35
UNCOMMON
19
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
7 cardsInstant
7 cardsLand
8 cardsMONEY CARDS·40 CARDS·$301.10
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Creature
15 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
4 cardsInstant
4 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Port Razer + Helm of the Host: early arguably two-card combo, with no mana to spend
- Neheb, the Eternal + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Port Razer + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Neheb, the Eternal + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic7
Basic27
Mountain27
Creature31
Dragon8
Elemental5
Golem3
Dinosaur2
Human2
Minotaur2
Phyrexian2
Warrior2
Avatar1
Berserker1
Boar1
Cat1
Construct1
Demon1
Elder1
Eldrazi1
God1
Horse1
Incarnation1
Orc1
Pirate1
Praetor1
Shaman1
Sphinx1
Spirit1
Wizard1
Zombie1
Outlaws1
Party3
Artifact21
Equipment4
Golem3
Construct1
Dragon1
Phyrexian1
Sphinx1
Instant7
Sorcery7
Enchantment6
Legends8
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control