MetaMox
COMMANDER · DECK

Niv

No bracket · Banned
2020-07-10
Niv-Mizzet, Parun
BANNED: 2 CARDS
DECK $
$8,183.75
MYTHIC
9
RARE
47
UNCOMMON
18
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

14 cards

Enchantment

6 cards

Artifact

16 cards

Sorcery

7 cards

Instant

25 cards

Land

22 cards
MONEY CARDS·68 CARDS·$6,538.90
Sign in to save your threshold.

Creature

12 cards

Enchantment

3 cards

Artifact

13 cards

Sorcery

4 cards

Instant

19 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 2 banned cards — the list isn’t Commander-legal, so it has no bracket
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
70171232173241516+
COLOR
U: 42 pipsR: 17 pipsC: 76 pips
TYPES
Land31
Nonbasic20
Basic11
Island11
Mountain4
Instant25
Artifact17
Horror1
Phyrexian1
Creature15
Human6
Wizard4
Dragon2
Pirate2
Shaman2
Advisor1
Beast1
Drake1
Goblin1
Horror1
Lizard1
Minotaur1
Ogre1
Phyrexian1
Rogue1
Scout1
Spirit1
Outlaws3
Party5
Sorcery7
Enchantment6
Aura2
Legends5
Historic21
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
View