COMMANDER · DECK
Mardu Charge 1
2016-02-11
ONLY 99 CARDSNO COMMANDER
DECK $
$271.70
MYTHIC
7
RARE
43
UNCOMMON
25
COMMON
25
MAIN99 CARDS
Creature
32 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
10 cardsInstant
4 cardsLand
21 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·32 CARDS·$200.42
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Creature
7 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
6 cardsInstant
2 cardsLand
4 cardsCURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Plains9
Swamp9
Mountain8
Creature32
Human11
Goblin4
Ally3
Cleric3
Shaman3
Advisor2
Horror2
Shapeshifter2
Soldier2
Vampire2
Warrior2
Angel1
Artificer1
Assassin1
Berserker1
Demon1
Dwarf1
Elk1
Giant1
God1
Golem1
Gorgon1
Incarnation1
Kor1
Liliana1
Lizard1
Minion1
Nomad1
Rebel1
Rogue1
Spirit1
Wizard1
Changeling1
Outlaws2
Party7
Artifact15
Equipment8
Elk1
Golem1
Shapeshifter1
Sorcery10
Enchantment8
God1
Gorgon1
Horror1
Instant4
Planeswalker1
Cleric1
Human1
Liliana1
Legends9
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Target opponent loses the game