COMMANDER · DECK
Phenax Mill
Bracket 4 · Optimized@ChaseOye · 2026-10-10
ILLEGAL: 1 CARD
DECK $
$410.52
MYTHIC
7
RARE
22
UNCOMMON
16
COMMON
55
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
46 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
8 cardsInstant
5 cardsLand
12 cardsMONEY CARDS·37 CARDS·$314.57
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Planeswalker
3 cardsCreature
16 cardsEnchantment
1 cardsArtifact
4 cardsSorcery
6 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- The Mindskinner + Syr Konrad, the Grim: early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Maddening Cacophony: two-card combo, for six mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- The Mindskinner + Syr Konrad, the Grim — Bracket 3, early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Singularity Rupture — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature47
Wall13
Construct4
Human4
Horror3
Turtle3
Advisor2
Crab2
Illusion2
Leviathan2
Nightmare2
Wizard2
Adventure1
Alien1
Assassin1
Avatar1
Bird1
Cat1
Dog1
God1
Homarid1
Knight1
Kraken1
Merfolk1
Mutant1
Phyrexian1
Plant1
Rat1
Rogue1
Scout1
Shade1
Skeleton1
Snake1
Spirit1
Thopter1
Weird1
Zombie1
Outlaws2
Party3
Land31
Nonbasic10
Basic21
Swamp12
Island11
Desert1
Artifact17
Wall6
Construct4
Alien1
Phyrexian1
Thopter1
Sorcery9
Adventure1
Merfolk1
Wizard1
Instant5
Trap1
Enchantment3
God1
Nightmare1
Planeswalker3
Ashiok2
Liliana1
Legends12
Historic28
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite millNear-infinite self-mill