metamox
COMMANDER · DECK

Selenia, Dark Angel

2017-12-24
152 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$673.57
MYTHIC
16
RARE
60
UNCOMMON
39
COMMON
38
MAIN152 CARDS

Planeswalker

2 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

19 cards

Artifact

17 cards

Sorcery

28 cards

Instant

12 cards

Land

25 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·61 CARDS·$515.28
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Planeswalker

2 cards

Creature

19 cards

Enchantment

12 cards

Artifact

9 cards

Sorcery

9 cards

Instant

6 cards

Land

4 cards
CURVE
00131202233184185196+
COLOR
W: 58.5 pipsB: 95 pipsC: 255 pips
TYPES
Land41
Nonbasic23
Basic18
Swamp14
Plains7
Gate1
Creature33
Human9
Angel4
Demon3
Spirit3
Advisor2
Cleric2
God2
Knight2
Phyrexian2
Vampire2
Wall2
Wizard2
Avatar1
Beast1
Cat1
Elk1
Golem1
Insect1
Minion1
Monk1
Plant1
Praetor1
Rebel1
Soldier1
Thrull1
Party4
Sorcery28
Enchantment23
Aura3
God2
Human1
Soldier1
Artifact21
Equipment3
Angel1
Elk1
Golem1
Insect1
Phyrexian1
Instant12
Planeswalker2
Gideon1
Sorin1
Legends12
Historic33
LAND PROBABILITY
41 LANDS · 152 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.2%
TURN 560.7%
TURN 681.5%
TURN 792.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Target player loses the game
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite lifeloss for target opponent
Group
Color
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