COMMANDER · DECK
World Smasher
Bracket 4 · Optimized2020-05-27
DECK $
$1,727.50
MYTHIC
8
RARE
41
UNCOMMON
34
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
5 cardsArtifact
25 cardsSorcery
11 cardsInstant
10 cardsLand
18 cardsMAYBE9 CARDS
Sorcery
2 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·59 CARDS·$1,371.10
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Creature
7 cardsEnchantment
5 cardsArtifact
21 cardsSorcery
9 cardsInstant
7 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Worldgorger Dragon + Necromancy: early two-card combo, for four mana or less
- Worldgorger Dragon + Dance of the Dead: early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
- Worldgorger Dragon + Necromancy — Bracket 4, early two-card combo, for four mana or less
- Worldgorger Dragon + Dance of the Dead — Bracket 4, early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Worldgorger Dragon — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic15
Basic22
Plains12
Mountain8
Swamp5
Artifact27
Equipment16
Elk1
Wall1
Creature12
Human5
Knight2
Warrior2
Advisor1
Artificer1
Barbarian1
Dragon1
Dwarf1
Elk1
Giant1
Goblin1
Nightmare1
Orc1
Shaman1
Soldier1
Wall1
Party2
Sorcery11
Instant10
Enchantment5
Aura2
Legends11
Historic33
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · two-card combo, for six mana or lessInfinite blinkingInfinite ETBInfinite LTBInfinite mana lands you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn