COMMANDER · DECK
Tashandra la magicosa
Bracket 4 · Optimized@Irbis · 2026-09-29
DECK $
$1,633.64
MYTHIC
13
RARE
43
UNCOMMON
15
COMMON
29
COMMAND1 CARD
Planeswalker
1 cardMAIN99 CARDS
Planeswalker
5 cardsCreature
18 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
10 cardsInstant
11 cardsLand
14 cardsMONEY CARDS·40 CARDS·$1,290.66
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Planeswalker
6 cardsCreature
9 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
6 cardsInstant
7 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Maralen of the Mornsong + Opposition Agent: locks the table
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 21 cards not in the pool
BANNED · 3
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Island15
Swamp15
Creature18
Horror4
Human4
Rogue4
Aetherborn2
Ninja2
Specter2
Advisor1
Beholder1
Crab1
Dragon1
Elf1
Pirate1
Rat1
Sphinx1
Wizard1
Zombie1
Outlaws5
Party5
Instant11
Enchantment10
Aura3
Class1
Curse1
Saga1
Sorcery10
Artifact9
Planeswalker6
Ashiok4
Jace1
Tasha1
Legends13
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Infinite mill for target opponentNear-infinite mill
Infinite self-millInfinite mill for target opponent
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