MetaMox
COMMANDER · DECK

Urza Test

Bracket 4 · Optimized
@snerdjyo · 2025-05-01
144 CARDS (LIMIT 100)
DECK $
$962.28
MYTHIC
16
RARE
52
UNCOMMON
35
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN143 CARDS

Planeswalker

4 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

31 cards
NAMECOSTPRICE

Sorcery

5 cards

Instant

13 cards

Land

10 cards
MONEY CARDS·73 CARDS·$755.74
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Planeswalker

3 cards

Creature

21 cards

Enchantment

6 cards

Artifact

26 cards

Sorcery

3 cards

Instant

8 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
  • The One Ring + Master Transmuter: locks the table
  • Mechanized Production + Masterful Replication: arguably two-card combo, for six mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
7011125226314455146+
COLOR
U: 76 pipsC: 252 pips
TYPES
Artifact57
Construct7
Equipment5
Phyrexian4
Artificer2
Golem2
Horror2
Thopter2
Vedalken2
Wizard2
Book1
Detective1
Human1
Jellyfish1
Leviathan1
Soldier1
Sphinx1
Synth1
Wurm1
Creature43
Wizard13
Human8
Construct7
Vedalken6
Artificer4
Phyrexian4
Horror3
Golem2
Merfolk2
Thopter2
Beast1
Cat1
Detective1
Druid1
Elemental1
Equipment1
Frog1
God1
Jellyfish1
Kraken1
Leviathan1
Pirate1
Soldier1
Sphinx1
Spirit1
Synth1
Wurm1
Outlaws1
Party13
Land41
Nonbasic9
Basic32
Island32
Urza's2
Saga1
Instant13
Enchantment9
Aura2
Class1
God1
Saga1
Urza's1
Sorcery5
Planeswalker4
Tezzeret2
Karn1
Narset1
Legends17
Historic70
LAND PROBABILITY
41 LANDS · 143 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.5%
TURN 557.0%
TURN 678.5%
TURN 790.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to youYou have protection from everything
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessWin the game at the beginning of your next upkeep
Group
Color
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