COMMANDER · DECK
ACTIVATE II
Bracket 4 · Optimized2020-05-07
101 CARDS (LIMIT 100)
DECK $
$616.73
MYTHIC
12
RARE
42
UNCOMMON
18
COMMON
29
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
41 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
7 cardsInstant
7 cardsLand
23 cardsMONEY CARDS·58 CARDS·$481.58
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Creature
27 cardsEnchantment
1 cardsArtifact
3 cardsSorcery
6 cardsInstant
5 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Vizier of Tumbling Sands: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Sky Hussar: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Aphetto Alchemist: early two-card combo, with no mana to spend
- and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
- Kiki-Jiki, Mirror Breaker + Vizier of Tumbling Sands — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Sky Hussar — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Aphetto Alchemist — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Parcelbeast — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Fatestitcher — Bracket 4, early two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature43
Human12
Wizard12
Druid5
Elf5
Shaman4
God3
Bird2
Cleric2
Elemental2
Merfolk2
Mutant2
Vedalken2
Zombie2
Bard1
Beast1
Construct1
Dinosaur1
Elder1
Elk1
Faerie1
Fox1
Goblin1
Horror1
Insect1
Jace1
Knight1
Minion1
Nightmare1
Noble1
Phyrexian1
Rogue1
Scout1
Snake1
Spirit1
Treefolk1
Outlaws1
Party15
Land34
Nonbasic18
Basic16
Forest12
Island8
Mountain6
Swamp5
Plains4
Artifact9
Construct1
Elk1
Horror1
Phyrexian1
Instant7
Sorcery7
Enchantment5
Aura2
God2
Planeswalker2
Human1
Jace1
Kiora1
Wizard1
Legends18
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite tapped creature tokens
ADDITIONAL REQUIREMENTS
Mana Dork
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite death triggersInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinite green manaInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite tapped creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana