COMMANDER · DECK
Changing How Magic Plays Part 4 1
2016-12-14
ONLY 99 CARDSNO COMMANDER
DECK $
$349.21
MYTHIC
5
RARE
24
UNCOMMON
28
COMMON
43
MAIN99 CARDS
Creature
21 cardsEnchantment
19 cardsArtifact
6 cardsSorcery
11 cardsInstant
7 cardsLand
12 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·31 CARDS·$265.81
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Creature
11 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
6 cardsInstant
1 cardsLand
2 cardsCURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Forest14
Plains8
Swamp7
Creature21
Treefolk6
Wall4
Plant3
Warrior3
Human2
Shaman2
Werewolf2
Cleric1
Druid1
Dryad1
Knight1
Sheep1
Snake1
Spirit1
Wizard1
Zombie1
Party5
Enchantment21
Aura9
Sheep1
Sorcery11
Arcane1
Artifact8
Equipment2
Wall2
Instant7
Treefolk1
Legends6
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE