COMMANDER · DECK
Locust Tokes (As they're called in the biz)
Bracket 4 · Optimized2020-04-29
DECK $
$568.14
MYTHIC
8
RARE
37
UNCOMMON
22
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
12 cardsArtifact
19 cardsSorcery
9 cardsInstant
11 cardsLand
17 cardsMONEY CARDS·49 CARDS·$440.50
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Creature
8 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
5 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Locust God + Kindred Discovery: early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- The Locust God + Kindred Discovery — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Island12
Mountain9
Artifact20
Equipment3
Horror1
Phyrexian1
Creature14
Wizard8
Dragon2
God2
Horror2
Human2
Sphinx2
Goblin1
Merfolk1
Phyrexian1
Vedalken1
Warrior1
Zombie1
Party9
Enchantment14
Aura1
God1
Instant12
Sorcery9
Planeswalker1
Chandra1
Legends11
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage