COMMANDER · DECK
Supernova
Bracket 4 · Optimized2020-05-30
106 CARDS (LIMIT 100)
DECK $
$280.64
MYTHIC
7
RARE
50
UNCOMMON
25
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Creature
23 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
18 cardsInstant
9 cardsLand
7 cardsMAYBE17 CARDS
Planeswalker
2 cardsCreature
6 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
1 cardsInstant
1 cardsMONEY CARDS·43 CARDS·$203.50
Sign in to save your threshold.
Creature
9 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
8 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heartless Hidetsugu + Fiendish Duo — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic5
Basic30
Mountain19
Swamp13
Creature24
Goblin7
Warrior4
Human3
Berserker2
Devil2
Hellion2
Horror2
Shaman2
Beast1
Dinosaur1
Dwarf1
Elemental1
God1
Gremlin1
Insect1
Lizard1
Minotaur1
Noble1
Pirate1
Wizard1
Zombie1
Outlaws1
Party5
Sorcery18
Enchantment12
God1
Artifact9
Instant9
Legends9
Historic17
LAND PROBABILITY
35 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.1%
TURN 669.8%
TURN 784.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Near-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players