COMMANDER · DECK
@ACDC4566 · 2025-01-30
DECK $
$678.00
MYTHIC
7
RARE
26
UNCOMMON
19
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
10 cardsInstant
15 cardsLand
2 cardsMONEY CARDS·41 CARDS·$528.17
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Planeswalker
1 cardsCreature
16 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
6 cardsInstant
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Leveler + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Basic32
Island16
Swamp16
Creature29
Rogue5
Horror3
Human3
Spirit3
Vampire3
Cleric2
Shapeshifter2
Vedalken2
Wizard2
Advisor1
Artificer1
Avatar1
Bird1
Elemental1
Faerie1
God1
Juggernaut1
Knight1
Kor1
Merfolk1
Minion1
Myr1
Noble1
Octopus1
Ooze1
Phyrexian1
Praetor1
Scarecrow1
Snake1
Thopter1
Outlaws5
Party9
Instant15
Artifact12
Equipment2
Bird1
Juggernaut1
Myr1
Scarecrow1
Thopter1
Sorcery10
Enchantment7
Horror1
Planeswalker1
Jace1
Legends7
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Infinite colored manaInfinite colorless mana
Infinite colored manaInfinite colorless mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game