MetaMox
COMMANDER · DECK

cEDH gale control

Bracket 4 · Optimized
@akrwen · 2025-03-18
DECK $
$1,763.47
MYTHIC
10
RARE
47
UNCOMMON
19
COMMON
24
COMMAND2 CARDS

Creature

1 card

Enchantment

1 card
MAIN98 CARDS

Planeswalker

3 cards

Creature

6 cards

Enchantment

4 cards

Artifact

11 cards

Sorcery

22 cards

Instant

23 cards

Land

29 cards
MONEY CARDS·69 CARDS·$1,400.27
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Planeswalker

2 cards

Creature

5 cards

Enchantment

3 cards

Artifact

7 cards

Sorcery

15 cards

Instant

18 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 10 game changers — cEDH lists run 10 or more
CURVE
30221192133742536+
COLOR
U: 53 pipsB: 25 pipsC: 82 pips
TYPES
Land29
Nonbasic27
Basic2
Island6
Swamp5
Saga1
Urza's1
Instant23
Sorcery22
Artifact11
Creature7
Wizard5
Human4
Advisor1
Bird1
Merfolk1
Phyrexian1
Praetor1
Party5
Enchantment6
Background1
Case1
Saga1
Urza's1
Planeswalker3
Jace2
Narset1
Legends12
Historic22
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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