MetaMox
COMMANDER · DECK

Goro-Goro

Bracket 4 · Optimized
@codycody · 2025-04-12
Goro-Goro and Satoru
DECK $
$1,128.35
MYTHIC
11
RARE
52
UNCOMMON
20
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

10 cards

Sorcery

7 cards

Instant

6 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·65 CARDS·$892.47
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Planeswalker

2 cards

Creature

19 cards

Enchantment

3 cards

Artifact

4 cards

Sorcery

5 cards

Instant

6 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Goro-Goro and Satoru + Breath of Fury: early two-card combo, for four mana or less
  • Breath of Fury + Urabrask's Forge: early arguably two-card combo, with no mana to spend
  • Breath of Fury + Loyal Apprentice: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
001011921331143536+
COLOR
U: 33 pipsB: 16 pipsR: 21 pipsC: 97 pips
TYPES
Land40
Nonbasic34
Basic6
Swamp7
Island6
Mountain6
Weird1
Creature33
Ninja13
Human12
Rogue3
Demon2
Glimmer2
Merfolk2
Rat2
Warrior2
Wizard2
Artificer1
Beholder1
Berserker1
Cat1
Dog1
Dragon1
Faerie1
Goblin1
Horror1
Incarnation1
Pirate1
Salamander1
Shapeshifter1
Siren1
Snake1
Spirit1
Vedalken1
Weird1
Zombie1
Changeling1
Outlaws4
Party7
Artifact10
Equipment1
Instant9
Sorcery8
Enchantment6
Glimmer2
Aura1
Cat1
Dog1
Faerie1
Human1
Ninja1
Planeswalker2
Kaito2
Legends10
Historic20
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinitely powerful creature until end of turn
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 4 · early two-card combo, for four mana or lessInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite colored manaInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Group
Color
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