COMMANDER · DECK
Roll for Damage Upgrades
Bracket 4 · Optimized@Colhgrax · 2025-04-06
DECK $
$344.56
MYTHIC
7
RARE
33
UNCOMMON
19
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
7 cardsInstant
8 cardsLand
12 cardsMONEY CARDS·41 CARDS·$259.98
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Creature
17 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
2 cardsInstant
4 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Delina, Wild Mage + Port Razer: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Delina, Wild Mage: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Kiki-Jiki, Mirror Breaker + Port Razer: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Delina, Wild Mage + Port Razer — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Delina, Wild Mage — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Port Razer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic12
Basic22
Mountain22
Djinn1
Monk1
Creature32
Human7
Shaman6
Goblin5
Dragon4
Warrior4
Dwarf3
Artificer2
Elemental2
Noble2
Orc2
Pirate2
Wizard2
Advisor1
Astartes1
Barbarian1
Cat1
Citizen1
Devil1
Djinn1
Dog1
Elf1
Glimmer1
Insect1
Lizard1
Minotaur1
Monk1
Rogue1
Saga1
Thopter1
Warlock1
Outlaws4
Party7
Artifact16
Equipment5
Insect1
Thopter1
Instant9
Enchantment8
Class1
Dog1
Glimmer1
Goblin1
Saga1
Shaman1
Sorcery7
Legends7
Historic23
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce