MetaMox
COMMANDER · DECK

Xenagos, God of Revels

Bracket 3 · Upgraded
2020-06-29
Xenagos, God of Revels
DECK $
$629.34
MYTHIC
14
RARE
45
UNCOMMON
14
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

8 cards

Sorcery

9 cards

Instant

5 cards

Land

21 cards
MONEY CARDS·56 CARDS·$490.95
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Creature

24 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

9 cards

Instant

3 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Hydra Omnivore + Triumph of the Hordes: early arguably two-card combo, for four mana or less
  • Aggravated Assault + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
004182173104105156+
COLOR
R: 26 pipsG: 69 pipsC: 171 pips
TYPES
Land35
Nonbasic19
Basic16
Forest11
Mountain9
Creature34
God6
Dragon4
Elf4
Beast3
Dinosaur3
Druid3
Human3
Hydra3
Elder2
Elemental2
Scout2
Shaman2
Snake2
Warrior2
Bear1
Bird1
Boar1
Cat1
Drone1
Eldrazi1
Insect1
Ogre1
Phyrexian1
Spirit1
Zombie1
Party2
Enchantment10
God3
Sorcery9
Arcane1
Artifact8
Equipment3
Instant5
Planeswalker2
Domri1
Vivien1
Legends17
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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