COMMANDER · DECK
Grand Warlord Radha
Bracket 4 · Optimized2020-05-03
DECK $
$158.61
MYTHIC
8
RARE
42
UNCOMMON
14
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
12 cardsInstant
7 cardsLand
13 cardsMONEY CARDS·22 CARDS·$106.20
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Creature
11 cardsEnchantment
4 cardsSorcery
3 cardsInstant
2 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Grand Warlord Radha + Hellkite Charger: early two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault: early two-card combo, with no mana to spend
- Grand Warlord Radha + Hellkite Charger + Savage Ventmaw: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Grand Warlord Radha + Hellkite Charger — Bracket 4, early two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Grand Warlord Radha + Hellkite Charger + Savage Ventmaw — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Druids' Repository — Bracket 3, early arguably two-card combo, with no mana to spend
- Druids' Repository + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic11
Basic26
Forest14
Mountain14
Creature31
Human6
Shaman5
Warrior5
Dragon4
Elf4
Beast3
Cat2
Hydra2
Brushwagg1
Cyclops1
Demigod1
Devil1
Dinosaur1
Elemental1
Giant1
Goblin1
God1
Insect1
Knight1
Lizard1
Spider1
Wurm1
Party5
Sorcery12
Enchantment10
Demigod1
God1
Instant7
Artifact3
Planeswalker2
Domri2
Legends8
Historic11
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite combat phasesInfinite green manaInfinite red mana
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce