COMMANDER · DECK
Hail Storm V
Bracket 4 · Optimized@Ironfletch · 2025-03-16
DECK $
$2,630.29
MYTHIC
12
RARE
30
UNCOMMON
22
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
4 cardsArtifact
23 cardsSorcery
6 cardsInstant
16 cardsLand
13 cardsMONEY CARDS·61 CARDS·$2,098.86
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Planeswalker
1 cardsCreature
7 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
6 cardsInstant
14 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Power Artifact + Grim Monolith: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic12
Basic25
Island26
Saga1
Urza's1
Artifact30
Construct3
Artificer1
Equipment1
Horror1
Jellyfish1
Phyrexian1
Thopter1
Vedalken1
Instant16
Creature12
Artificer3
Construct3
Horror2
Vedalken2
Beast1
Cat1
Detective1
Equipment1
Human1
Jellyfish1
Kraken1
Merfolk1
Phyrexian1
Thopter1
Wizard1
Party1
Sorcery6
Enchantment5
Aura1
Saga1
Urza's1
Planeswalker2
Narset1
Tezzeret1
Legends10
Historic38
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
ADDITIONAL REQUIREMENTS
Artifact / Creature with ": Add Mana" that can tap upon ETB (Mana Rock)
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count