COMMANDER · DECK
2020-07-11
102 CARDS (LIMIT 100)
DECK $
$493.10
MYTHIC
8
RARE
62
UNCOMMON
18
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Creature
21 cardsEnchantment
14 cardsArtifact
6 cardsSorcery
14 cardsInstant
11 cardsLand
17 cardsMAYBE21 CARDS
Creature
7 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
4 cardsInstant
6 cardsMONEY CARDS·51 CARDS·$373.12
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Creature
14 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
5 cardsInstant
9 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Mountain16
Swamp8
Desert1
Creature22
Goblin4
Dragon3
Shaman3
Warrior3
Horror2
Human2
Zombie2
Beast1
Berserker1
Construct1
Demon1
Devil1
Dinosaur1
Dwarf1
Elemental1
Gremlin1
Hellion1
Insect1
Minotaur1
Noble1
Ogre1
Party3
Enchantment14
Sorcery14
Instant11
Artifact7
Construct1
Legends7
Historic14
LAND PROBABILITY
35 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.3%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Near-infinite damage to one opponentDestroy all creatures target opponent controls
Near-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss