COMMANDER · DECK
Xantcha, Sleeper Agent "Gifts"
Bracket 1 · Exhibition2020-04-25
DECK $
$364.29
MYTHIC
6
RARE
51
UNCOMMON
21
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
20 cardsEnchantment
18 cardsArtifact
10 cardsSorcery
9 cardsInstant
5 cardsLand
27 cardsMONEY CARDS·51 CARDS·$278.23
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Planeswalker
1 cardCreature
10 cardsEnchantment
16 cardsArtifact
7 cardsSorcery
8 cardsInstant
2 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
46 cards not in the pool
NOT IN THE POOL · 46
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Mountain9
Swamp8
Gate1
Creature21
Human5
Rogue4
Shaman3
Demon2
God2
Minion2
Ogre2
Phyrexian2
Aetherborn1
Cleric1
Dinosaur1
Dragon1
Elemental1
Goblin1
Golem1
Incarnation1
Lizard1
Samurai1
Warrior1
Zombie1
Outlaws4
Party6
Enchantment20
God2
Artifact11
Equipment1
Golem1
Sorcery9
Instant5
Planeswalker1
Angrath1
Legends10
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Each opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss
Near-infinite lifeloss
Target opponent loses the game at the beginning of their next upkeep
Each opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
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