MetaMox
COMMANDER · DECK

Xantcha, Sleeper Agent "Gifts"

Bracket 1 · Exhibition
2020-04-25
Xantcha, Sleeper Agent
DECK $
$364.29
MYTHIC
6
RARE
51
UNCOMMON
21
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

20 cards

Enchantment

18 cards

Artifact

10 cards

Sorcery

9 cards

Instant

5 cards

Land

27 cards
MONEY CARDS·51 CARDS·$278.23
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Planeswalker

1 card

Creature

10 cards

Enchantment

16 cards

Artifact

7 cards

Sorcery

8 cards

Instant

2 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
  • No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
46 cards not in the pool
NOT IN THE POOL · 46
NAMECOSTTYPEPRICE
CURVE
0031102183114105116+
COLOR
B: 40 pipsR: 47 pipsC: 160 pips
TYPES
Land36
Nonbasic25
Basic11
Mountain9
Swamp8
Gate1
Creature21
Human5
Rogue4
Shaman3
Demon2
God2
Minion2
Ogre2
Phyrexian2
Aetherborn1
Cleric1
Dinosaur1
Dragon1
Elemental1
Goblin1
Golem1
Incarnation1
Lizard1
Samurai1
Warrior1
Zombie1
Outlaws4
Party6
Enchantment20
God2
Artifact11
Equipment1
Golem1
Sorcery9
Instant5
Planeswalker1
Angrath1
Legends10
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Each opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss
Near-infinite lifeloss
Target opponent loses the game at the beginning of their next upkeep
Each opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Group
Color
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