COMMANDER · DECK
Brion Brion
Bracket 4 · Optimized@Frost_Roach · 2025-03-01
160 CARDS (LIMIT 100)
DECK $
$382.18
MYTHIC
20
RARE
62
UNCOMMON
35
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN159 CARDS
Creature
46 cardsEnchantment
9 cardsArtifact
23 cardsSorcery
23 cardsInstant
20 cardsLand
9 cardsMONEY CARDS·54 CARDS·$276.35
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Creature
15 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
8 cardsInstant
7 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer: early two-card combo, with no mana to spend
- Brion Stoutarm + Serra Avatar: early two-card combo, for four mana or less
- and 19 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Brion Stoutarm + Serra Avatar — Bracket 4, early two-card combo, for four mana or less
- Brion Stoutarm + Soul of Eternity — Bracket 4, early two-card combo, for four mana or less
- Orthion, Hero of Lavabrink + Village Bell-Ringer — Bracket 3, early arguably two-card combo, with no mana to spend
- Brion Stoutarm + Adarkar Valkyrie + Village Bell-Ringer — Bracket 3, early arguably two-card combo, with no mana to spend
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Village Bell-Ringer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kazuul's Fury // Kazuul's Cliffs + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Kazuul's Fury // Kazuul's Cliffs + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Gratuitous Violence — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Gisela, Blade of Goldnight — Bracket 3, early arguably two-card combo, for four mana or less
- Thud + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Fling + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Thud + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + City on Fire — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Dictate of the Twin Gods — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Solphim, Mayhem Dominus — Bracket 3, early arguably two-card combo, for four mana or less
- Fling + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Grab the Reins + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Grab the Reins + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Chandra's Ignition + Serra Avatar — Bracket 2, arguably two-card combo, for six mana or less
- Chandra's Ignition + Soul of Eternity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature48
Giant9
Human8
Warrior6
Avatar5
Elemental4
Soldier4
Berserker3
Dragon3
Goblin3
Spirit3
Angel2
Insect2
Shaman2
Adventure1
Advisor1
Artificer1
Bard1
Boar1
Cleric1
Construct1
Dinosaur1
Dog1
Dwarf1
Elder1
Glimmer1
God1
Golem1
Horror1
Kor1
Minotaur1
Phoenix1
Phyrexian1
Pirate1
Rabbit1
Saga1
Scout1
Shapeshifter1
Unicorn1
Zombie1
Changeling1
Outlaws1
Party7
Land38
Nonbasic7
Basic31
Mountain16
Plains15
Artifact25
Equipment9
Construct1
Golem1
Sorcery24
Adventure1
Giant1
Instant22
Arcane1
Giant1
Enchantment11
Aura1
Dog1
Glimmer1
Goblin1
Human1
Saga1
Shaman1
Soldier1
Legends17
Historic41
LAND PROBABILITY
38 LANDS · 159 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.7%
TURN 567.5%
TURN 686.5%
TURN 795.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS33 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite copies of creatures you control with haste
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite lifegainTarget opponent loses the gameNear-infinite damage to one opponent
Each opponent loses the gameNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite colorless mana
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control