COMMANDER · DECK
Krrik
Bracket 3 · Upgraded@charly4 · 2025-02-24
DECK $
$368.94
MYTHIC
7
RARE
27
UNCOMMON
22
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
10 cardsInstant
10 cardsLand
10 cardsMONEY CARDS·41 CARDS·$285.98
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Creature
13 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
3 cardsInstant
5 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
- Bloodletter of Aclazotz + Shard of the Nightbringer — Bracket 2, late two-card combo, for eight mana or less
- Vito, Thorn of the Dusk Rose + Shard of the Nightbringer — Bracket 2, late two-card combo, for eight mana or less
- Shard of the Nightbringer + Sanguine Bond — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic10
Basic28
Swamp29
Goblin1
Creature22
Cleric4
Vampire4
Zombie4
Demon3
Human3
Horror2
Minion2
Adventure1
Assassin1
Bat1
C'tan1
Devil1
Goblin1
God1
Golem1
Knight1
Phyrexian1
Shade1
Spirit1
Thrull1
Wizard1
Outlaws1
Party5
Artifact17
Equipment1
Golem1
Vehicle1
Instant12
Adventure1
Knight1
Zombie1
Sorcery10
Enchantment6
Horror1
Legends10
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game