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COMMANDER · DECK

(Tarkir: Dragonstorm) Betor, Kin to All (Defenders)

Bracket 4 · Optimized
@Morggoth · 2025-04-11
Betor, Kin to All
DECK $
$232.67
MYTHIC
8
RARE
40
UNCOMMON
25
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

5 cards

Sorcery

8 cards

Instant

9 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
  • Betor, Kin to All + Wound Reflection: early two-card combo, with no mana to spend
  • Betor, Kin to All + Bloodletter of Aclazotz: early two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00312021631247556+
COLOR
W: 28.5 pipsB: 17 pipsG: 40.5 pipsC: 119 pips
TYPES
Land36
Nonbasic21
Basic15
Forest11
Plains9
Swamp6
Creature34
Wall6
Plant4
Druid3
Human3
Shaman3
Treefolk3
Dog2
Dragon2
Turtle2
Warrior2
Zombie2
Advisor1
Demon1
Dinosaur1
Dryad1
Elemental1
Elephant1
Elf1
Giant1
Golem1
Jellyfish1
Phyrexian1
Sheep1
Snake1
Soldier1
Spirit1
Vampire1
Wizard1
Party3
Artifact9
Wall3
Equipment1
Golem1
Instant9
Enchantment8
Aura1
Sheep1
Sorcery8
Arcane1
Planeswalker1
Huatli1
Legends9
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Group
Color
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