COMMANDER · DECK
Arcum list
Bracket 4 · Optimized@Kisses · 2025-05-05
DECK $
$1,522.18
MYTHIC
15
RARE
29
UNCOMMON
22
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
3 cardsArtifact
26 cardsSorcery
3 cardsInstant
10 cardsLand
14 cardsMONEY CARDS·53 CARDS·$1,206.66
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Planeswalker
1 cardsCreature
10 cardsEnchantment
2 cardsArtifact
22 cardsSorcery
2 cardsInstant
8 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- The One Ring + Master Transmuter: locks the table
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Master Transmuter — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact48
Construct8
Myr4
Phyrexian4
Artificer2
Equipment2
Thopter2
Horror1
Human1
Shapeshifter1
Toy1
Vedalken1
Wall1
Land33
Nonbasic13
Basic20
Island20
Saga1
Sphere1
Urza's1
Creature24
Construct8
Artificer5
Myr4
Phyrexian4
Human3
Thopter2
Vedalken2
Horror1
Merfolk1
Shapeshifter1
Toy1
Wall1
Wizard1
Party1
Instant10
Enchantment4
Saga1
Urza's1
Sorcery3
Planeswalker1
Tezzeret1
Legends14
Historic58
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite untap of artifacts you controlInfinite colored manaInfinite colorless manaInfinite card drawInfinite draw triggers
Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite untap of legendary permanents you control
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to youYou have protection from everything
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana