COMMANDER · DECK
Kykar, Wind's Fury
Bracket 4 · Optimized2020-04-30
DECK $
$676.75
MYTHIC
5
RARE
49
UNCOMMON
17
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
1 cardEnchantment
8 cardsArtifact
13 cardsSorcery
15 cardsInstant
25 cardsLand
25 cardsMONEY CARDS·54 CARDS·$529.54
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Planeswalker
1 cardCreature
1 cardEnchantment
7 cardsArtifact
6 cardsSorcery
9 cardsInstant
18 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Kormus Bell + Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite: mass land denial
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kormus Bell + Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite — Bracket 4, mass land denial
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 19 cards not in the pool
BANNED · 2
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island11
Plains7
Mountain4
Instant26
Sorcery16
Artifact13
Enchantment9
Aura2
Creature2
Bird1
Phyrexian1
Praetor1
Wizard1
Party1
Planeswalker1
Narset1
Legends5
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · mass land denialOpponents can't have lands on the battlefieldLockMass Land Denial
Win the game
Win the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
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