COMMANDER · DECK
Emry Artifacts
Bracket 4 · Optimized2020-04-03
DECK $
$471.41
MYTHIC
2
RARE
26
UNCOMMON
27
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
4 cardsInstant
22 cardsLand
15 cardsMONEY CARDS·44 CARDS·$359.93
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Creature
8 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
3 cardsInstant
14 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal: early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal: early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Coretapper + Magistrate's Scepter: infinite extra turns
- and 3 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal — Bracket 4, early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal — Bracket 4, early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Coretapper + Magistrate's Scepter — Bracket 4, infinite extra turns
- Coretapper + Magistrate's Scepter + Tezzeret the Seeker — Bracket 4, infinite extra turns
- Magistrate's Scepter + Coretapper + Pemmin's Aura — Bracket 4, infinite extra turns
- Emry, Lurker of the Loch + Intruder Alarm + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Island22
Desert1
Artifact29
Construct4
Myr2
Artificer1
Bird1
Equipment1
Phyrexian1
Shapeshifter1
Vedalken1
Instant23
Creature16
Construct4
Human3
Wizard3
Artificer2
Myr2
Beast1
Bird1
Dog1
Drone1
Elemental1
Merfolk1
Phyrexian1
Shapeshifter1
Vedalken1
Party3
Enchantment5
Aura1
Sorcery4
Planeswalker1
Tezzeret1
Legends5
Historic34
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card drawNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card drawInfinite colored manaInfinite creature tokensInfinite death triggersInfinite draw triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite storm count