COMMANDER · DECK
Artifact storm
Bracket 4 · Optimized2020-04-26
176 CARDS (LIMIT 100)
DECK $
$930.84
MYTHIC
15
RARE
87
UNCOMMON
44
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN175 CARDS
Planeswalker
6 cardsCreature
52 cardsEnchantment
8 cardsArtifact
24 cardsSorcery
25 cardsInstant
24 cardsLand
19 cardsSIDEBOARD11 CARDS
Creature
10 cardsEnchantment
1 cardsMAYBE4 CARDS
Creature
2 cardsEnchantment
2 cardsMONEY CARDS·77 CARDS·$711.82
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Planeswalker
3 cardsCreature
25 cardsEnchantment
5 cardsArtifact
18 cardsSorcery
7 cardsInstant
13 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- March of the Machines + Mycosynth Lattice: mass land denial
- Thopter Assembly + Time Sieve: infinite extra turns
- Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- March of the Machines + Mycosynth Lattice — Bracket 4, mass land denial
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch — Bracket 4, infinite extra turns
- Aetherflux Reservoir + March of the Machines — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact54
Construct8
Myr4
Bird3
Artificer2
Golem2
Phyrexian2
Assembly-worker1
Avatar1
Dragon1
Equipment1
Gargoyle1
Human1
Leviathan1
Minotaur1
Scarecrow1
Shapeshifter1
Sorcerer1
Sphinx1
Thopter1
Vedalken1
Wizard1
Creature53
Artificer12
Human11
Construct8
Bird4
Myr4
Rogue4
Merfolk3
Phyrexian3
Vedalken3
Wizard3
Aetherborn2
Dragon2
Drone2
Golem2
Archer1
Assembly-worker1
Avatar1
Beast1
Eldrazi1
Elemental1
Gargoyle1
Goblin1
Horror1
Knight1
Leviathan1
Minotaur1
Pirate1
Scarecrow1
Shapeshifter1
Sorcerer1
Sphinx1
Thopter1
Zombie1
Outlaws5
Party7
Land36
Nonbasic16
Basic20
Mountain7
Swamp7
Island6
Sorcery25
Eldrazi1
Instant24
Enchantment10
Saga2
Planeswalker6
Saheeli3
Bolas1
Tezzeret1
Ugin1
Legends19
Historic72
LAND PROBABILITY
36 LANDS · 175 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 441.3%
TURN 574.6%
TURN 690.9%
TURN 797.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite tapped creature tokens
Bracket 4 · mass land denialDestroy all landsDestroy all noncreature permanents with mana value 0Destroy all lands that enter the battlefieldDestroy all noncreature permanents with mana value 0 upon enteringLockMass Land Denial
Return all permanents target opponent owns to their hand
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 4 · infinite extra turnsInfinite turnsLock