COMMANDER · DECK
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Bracket 3 · Upgraded2020-07-11
101 CARDS (LIMIT 100)
DECK $
$680.16
MYTHIC
9
RARE
60
UNCOMMON
27
COMMON
31
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Creature
39 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
7 cardsInstant
5 cardsLand
26 cardsSIDEBOARD16 CARDS
Creature
9 cardsEnchantment
7 cardsMAYBE10 CARDS
Creature
9 cardsLand
1 cardMONEY CARDS·51 CARDS·$519.91
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Creature
22 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
3 cardsInstant
3 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Intruder Alarm + Presence of Gond: arguably two-card combo, for six mana or less, pieces included
- Midnight Guard + Presence of Gond: arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Intruder Alarm + Presence of Gond — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Midnight Guard + Presence of Gond — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
CURVE
COLOR
TYPES
Creature41
Human17
Wizard9
Elemental3
Merfolk3
Angel2
Beast2
Cleric2
Druid2
Faerie2
Incarnation2
Mutant2
Shaman2
Ally1
Barbarian1
Bird1
Cat1
Crab1
Fox1
Giant1
God1
Knight1
Licid1
Lizard1
Monk1
Noble1
Ooze1
Snake1
Sorcerer1
Spellshaper1
Warrior1
Party12
Land36
Nonbasic22
Basic14
Island9
Forest7
Mountain5
Plains5
Enchantment8
Aura2
God1
Sorcery7
Arcane1
Artifact5
Equipment2
Instant5
Legends16
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature tokens
Infinite landfall triggers
Infinite landfall triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite red manaInfinite mana permanents you control can produce
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite landfall triggers
Infinite landfall triggers
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite colored manaInfinite untap of basic lands you control
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