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COMMANDER · DECK

Urza Lord High Artificer

Bracket 4 · Optimized
2020-06-28
DECK $
$523.82
MYTHIC
5
RARE
36
UNCOMMON
16
COMMON
43
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

21 cards

Enchantment

3 cards

Artifact

23 cards

Sorcery

2 cards

Instant

15 cards

Land

2 cards
MONEY CARDS·51 CARDS·$412.00
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Planeswalker

2 cards

Creature

14 cards

Enchantment

3 cards

Artifact

20 cards

Sorcery

2 cards

Instant

8 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • 2 game changers — Brackets 1 and 2 allow none
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards, commander banned as a commander
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
80711821631042566+
COLOR
U: 43 pipsC: 152 pips
TYPES
Artifact35
Construct4
Artificer2
Golem2
Phyrexian2
Book1
Human1
Myr1
Thopter1
Vedalken1
Wizard1
Wurm1
Land32
Nonbasic1
Basic31
Island31
Creature22
Human7
Artificer6
Wizard6
Construct4
Vedalken4
Golem2
Phyrexian2
Myr1
Spirit1
Thopter1
Wurm1
Party6
Instant15
Enchantment3
Planeswalker3
Jace1
Karn1
Narset1
Sorcery2
Legends7
Historic41
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
Color
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