MetaMox
COMMANDER · DECK

Double Double Obosh

Bracket 4 · Optimized
2020-04-20
Obosh, the Preypiercer
103 CARDS (LIMIT 100)
DECK $
$532.41
MYTHIC
13
RARE
87
UNCOMMON
53
COMMON
49
COMMAND1 CARD

Creature

1 cards
MAIN102 CARDS

Planeswalker

1 cards

Creature

16 cards

Enchantment

11 cards

Artifact

14 cards

Sorcery

9 cards

Instant

12 cards

Land

26 cards
SIDEBOARD77 CARDS

Creature

17 cards

Enchantment

10 cards

Artifact

10 cards

Sorcery

22 cards

Instant

12 cards

Land

6 cards
MONEY CARDS·74 CARDS·$381.54
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Planeswalker

1 cards

Creature

14 cards

Enchantment

16 cards

Artifact

13 cards

Sorcery

7 cards

Instant

11 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
  • Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
10811621436414546+
COLOR
B: 20 pipsR: 56 pipsC: 123 pips
TYPES
Land39
Nonbasic24
Basic15
Mountain12
Swamp9
Creature18
Elemental5
Dragon2
Incarnation2
Beholder1
Construct1
Frog1
Goblin1
God1
Hellion1
Horror1
Human1
Insect1
Noble1
Ogre1
Ox1
Pirate1
Saga1
Shaman1
Skeleton1
Spirit1
Vampire1
Outlaws1
Artifact15
Equipment3
Construct1
Instant15
Enchantment12
Aura2
Class1
God1
Ogre1
Saga1
Shaman1
Sorcery9
Planeswalker1
Jeska1
Legends7
Historic23
LAND PROBABILITY
39 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.3%
TURN 536.9%
TURN 658.9%
TURN 775.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Each opponent loses the gameNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage to one opponentDestroy all creatures target opponent controls
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players
Group
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