COMMANDER · DECK
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Bracket 3 · Upgraded2020-05-14
DECK $
$316.24
MYTHIC
6
RARE
33
UNCOMMON
25
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
3 cardsInstant
12 cardsLand
18 cardsMONEY CARDS·40 CARDS·$231.05
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Creature
9 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
1 cardsInstant
11 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Azor, the Lawbringer + Soulherder: locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling: locks the table
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Azor, the Lawbringer + Deadeye Navigator — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Plains15
Island12
Creature29
Human9
Wizard4
Elemental3
Angel2
Cleric2
Spirit2
Avatar1
Beast1
Bird1
Cat1
Construct1
Drake1
Elk1
Giant1
God1
Golem1
Homunculus1
Jellyfish1
Knight1
Myr1
Noble1
Rogue1
Scout1
Serpent1
Sphinx1
Wall1
Outlaws1
Party7
Artifact16
Construct1
Golem1
Myr1
Instant12
Enchantment7
Saga2
God1
Sorcery3
Legends5
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control