COMMANDER · DECK
Kykar goes kraaaa
No bracket · Banned2020-06-08
BANNED: 2 CARDS
DECK $
$1,565.89
MYTHIC
13
RARE
75
UNCOMMON
34
COMMON
42
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
5 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
10 cardsInstant
26 cardsLand
22 cardsSIDEBOARD22 CARDS
Creature
9 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsLand
2 cardsMAYBE42 CARDS
Planeswalker
3 cardsCreature
8 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
1 cardInstant
17 cardsLand
7 cardsMONEY CARDS·96 CARDS·$1,228.14
Sign in to save your threshold.
Planeswalker
4 cardsCreature
13 cardsEnchantment
14 cardsArtifact
12 cardsSorcery
7 cardsInstant
26 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
11 banned cards
BANNED · 11
CEDH
Not legal
- 10 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 1
BRAWL (HISTORIC)
Not legal
5 banned cards, 21 cards not in the pool
BANNED · 5
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land31
Nonbasic19
Basic12
Island9
Mountain6
Plains6
Instant26
Artifact14
Equipment1
Enchantment11
Sorcery10
Creature6
Human3
Wizard2
Bird1
Cleric1
Djinn1
Goblin1
Monk1
Pirate1
Soldier1
Outlaws1
Party3
Planeswalker2
Jace1
Narset1
Legends4
Historic18
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Comments · 0
No comments yet.