MetaMox
COMMANDER · DECK

Mogis, God of Ping Damage

Bracket 4 · Optimized
2020-07-03
Mogis, God of Slaughter
DECK $
$512.43
MYTHIC
8
RARE
46
UNCOMMON
15
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

12 cards

Enchantment

17 cards

Artifact

7 cards

Sorcery

15 cards

Instant

9 cards

Land

2 cards
SIDEBOARD1 CARD

Enchantment

1 cards
NAMECOSTPRICE
MONEY CARDS·49 CARDS·$393.69
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

9 cards

Enchantment

19 cards

Artifact

5 cards

Sorcery

10 cards

Instant

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 3 game changers — Brackets 1 and 2 allow none
  • Heartless Hidetsugu + Bitter Feud: early arguably two-card combo, with no mana to spend
  • Heartless Hidetsugu + Archfiend of Despair: early arguably two-card combo, with no mana to spend
  • Heartless Hidetsugu + Curse of Bloodletting: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
002112213314495116+
COLOR
B: 50.5 pipsR: 45.5 pipsC: 149 pips
TYPES
Land38
Basic38
Mountain19
Swamp19
Enchantment19
Aura1
Curse1
God1
Hag1
Sorcery15
Arcane1
Creature13
Human2
Shaman2
Vampire2
Cleric1
Demon1
Drone1
Dwarf1
Eldrazi1
Elemental1
God1
Hag1
Hellion1
Noble1
Ogre1
Phyrexian1
Wurm1
Party1
Instant9
Artifact7
Planeswalker1
Sorin1
Legends7
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
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