COMMANDER · DECK
Mogis, God of Ping Damage
Bracket 4 · Optimized2020-07-03
DECK $
$512.43
MYTHIC
8
RARE
46
UNCOMMON
15
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
17 cardsArtifact
7 cardsSorcery
15 cardsInstant
9 cardsLand
2 cardsSIDEBOARD1 CARD
Enchantment
1 cardsMAYBE9 CARDS
Creature
3 cardsEnchantment
3 cardsSorcery
3 cardsMONEY CARDS·49 CARDS·$393.69
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Planeswalker
1 cardsCreature
9 cardsEnchantment
19 cardsArtifact
5 cardsSorcery
10 cardsInstant
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Heartless Hidetsugu + Bitter Feud: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Heartless Hidetsugu + Bitter Feud — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Fraying Omnipotence + Archfiend of Despair — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Basic38
Mountain19
Swamp19
Enchantment19
Aura1
Curse1
God1
Hag1
Sorcery15
Arcane1
Creature13
Human2
Shaman2
Vampire2
Cleric1
Demon1
Drone1
Dwarf1
Eldrazi1
Elemental1
God1
Hag1
Hellion1
Noble1
Ogre1
Phyrexian1
Wurm1
Party1
Instant9
Artifact7
Planeswalker1
Sorin1
Legends7
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain