COMMANDER · DECK
Vilis, bagain for power
Bracket 3 · Upgraded2020-05-04
DECK $
$1,119.95
MYTHIC
5
RARE
35
UNCOMMON
33
COMMON
51
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
12 cardsInstant
13 cardsLand
12 cardsMAYBE24 CARDS
Creature
6 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
1 cardsInstant
6 cardsLand
2 cardsMONEY CARDS·71 CARDS·$886.42
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Creature
16 cardsEnchantment
5 cardsArtifact
18 cardsSorcery
9 cardsInstant
14 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Mischievous Poltergeist: early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Wall of Blood: early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Mischievous Poltergeist — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Wall of Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Skirge Familiar — Bracket 3, early arguably two-card combo, for four mana or less
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Blood Celebrant — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic11
Basic26
Swamp27
Cave1
Urza's1
Artifact19
Equipment3
Book1
Construct1
Imp1
Phyrexian1
Creature17
Phyrexian4
Human2
Imp2
Spirit2
Thrull2
Cleric1
Construct1
Dauthi1
Demon1
Horror1
Minion1
Nightmare1
Praetor1
Rogue1
Vampire1
Wall1
Wizard1
Zombie1
Outlaws1
Party3
Instant13
Sorcery12
Enchantment4
Aura2
Legends7
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on a creatureInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers