COMMANDER · DECK
#1120: The Lovely Bones
Bracket 4 · Optimized@Myrkul'sMind · 2026-09-23
DECK $
$150.02
MYTHIC
1
RARE
35
UNCOMMON
34
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
5 cardsInstant
7 cardsLand
21 cardsMONEY CARDS·31 CARDS·$101.10
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Creature
9 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
3 cardsInstant
4 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Robaran Mercenaries + Ioreth of the Healing House: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Marvin, Murderous Mimic + Ioreth of the Healing House: early arguably two-card combo, with no mana to spend
- Kelpie Guide + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Robaran Mercenaries + Ioreth of the Healing House — Bracket 4, early two-card combo, with no mana to spend
- Marvin, Murderous Mimic + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Kelpie Guide + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kelpie Guide + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Island8
Plains6
Swamp6
Desert1
Creature29
Human10
Wizard5
Cleric4
Myr3
Rogue3
Angel1
Avatar1
Beast1
Bird1
Elk1
Golem1
Halfling1
Horse1
Imp1
Knight1
Mercenary1
Merfolk1
Shapeshifter1
Soldier1
Thopter1
Toy1
Vampire1
Villain1
Zombie1
Outlaws4
Party12
Artifact19
Myr3
Elk1
Equipment1
Golem1
Thopter1
Toy1
Enchantment12
Aura9
Curse2
Instant7
Sorcery5
Planeswalker1
Narset1
Legends9
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana permanents you control can produce
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control