MetaMox
COMMANDER · DECK

phenax mill

Bracket 4 · Optimized
2020-04-21
Phenax, God of Deception
ILLEGAL: 1 CARD
DECK $
$81.59
MYTHIC
5
RARE
15
UNCOMMON
7
COMMON
73
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

54 cards
NAMECOSTPRICE

Enchantment

1 cards
NAMECOSTPRICE

Artifact

2 cards

Sorcery

4 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
  • Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00811221631347566+
COLOR
U: 48 pipsB: 23 pipsC: 131 pips
TYPES
Creature55
Human7
Merfolk7
Wizard6
Crab5
Horror5
Zombie5
Rogue4
Soldier4
Illusion3
Minotaur3
Turtle3
Fish2
Golem2
Nightmare2
Scarecrow2
Warrior2
Adventure1
Frog1
Gargoyle1
God1
Homunculus1
Kraken1
Leviathan1
Lhurgoyf1
Pangolin1
Pirate1
Plant1
Salamander1
Spirit1
Vampire1
Wall1
Outlaws5
Party12
Land37
Basic37
Island23
Swamp14
Artifact6
Golem2
Equipment1
Gargoyle1
Scarecrow1
Sorcery6
Adventure1
Merfolk1
Nightmare1
Wizard1
Enchantment4
Aura1
Curse1
God1
Horror1
Merfolk1
Soldier1
Planeswalker1
Jace1
Legends4
Historic10
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Group
Color
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