MetaMox
COMMANDER · DECK

Suicidi 18

Bracket 4 · Optimized
@alb · 2026-09-17
Selenia, Dark Angel
110 CARDS (LIMIT 100)
DECK $
$448.38
MYTHIC
12
RARE
50
UNCOMMON
19
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN109 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

15 cards

Sorcery

14 cards

Instant

3 cards

Land

20 cards
MONEY CARDS·49 CARDS·$341.18
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Creature

15 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

5 cards

Instant

1 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Selenia, Dark Angel + Near-Death Experience: early two-card combo, with no mana to spend
  • Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
  • Children of Korlis + Vizkopa Guildmage + Selenia, Dark Angel: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • and 17 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
CURVE
0051172163114115116+
COLOR
W: 43 pipsB: 55 pipsC: 156 pips
TYPES
Land38
Nonbasic19
Basic19
Plains11
Swamp8
Desert1
Human1
Warlock1
Creature31
Human11
Cleric7
Angel4
Vampire3
Wizard3
Demon2
Knight2
Snake2
Warlock2
Avatar1
Bat1
Dog1
Dragon1
Elf1
Glimmer1
Golem1
Halfling1
Horror1
Horse1
Kor1
Mercenary1
Mount1
Nomad1
Phyrexian1
Rabbit1
Rebel1
Scout1
Soldier1
Spirit1
Zombie1
Outlaws3
Party10
Artifact16
Vehicle2
Golem1
Sorcery14
Lesson1
Enchantment11
Glimmer1
Snake1
Instant3
Legends10
Historic23
LAND PROBABILITY
37 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.2%
TURN 545.8%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifelossNear-infinite card draw
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifegainTarget opponent loses the gameNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite lifegainNear-infinite lifelossNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifegainNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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