MetaMox
COMMANDER · DECK

Can'tTouchThis

Bracket 3 · Upgraded
2020-06-23
152 CARDS (LIMIT 100)
DECK $
$542.71
MYTHIC
6
RARE
63
UNCOMMON
35
COMMON
48
COMMAND1 CARD
MAIN151 CARDS

Creature

49 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

11 cards

Sorcery

13 cards

Instant

20 cards

Land

8 cards
MONEY CARDS·66 CARDS·$416.77
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Creature

26 cards

Enchantment

12 cards

Artifact

6 cards

Sorcery

8 cards

Instant

11 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah's Shield: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
CURVE
0016122225325495146+
COLOR
W: 138 pipsC: 237 pips
TYPES
Creature50
Human16
Cleric12
Soldier11
Cat4
Giant4
Spirit4
Angel3
Monk3
Bird2
Fox2
God2
Phyrexian2
Wall2
Advisor1
Archon1
Avatar1
Beast1
Demigod1
Dragon1
Elk1
Golem1
Insect1
Knight1
Kor1
Nomad1
Praetor1
Rhino1
Sheep1
Wizard1
Zombie1
Party13
Land40
Nonbasic7
Basic33
Plains34
Enchantment23
Aura2
Demigod1
Fox1
God1
Monk1
Saga1
Sheep1
Instant20
Artifact13
Equipment2
Elk1
Golem1
Sorcery13
Legends12
Historic25
LAND PROBABILITY
40 LANDS · 151 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.0%
TURN 561.8%
TURN 682.4%
TURN 792.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early two-card combo, for four mana or lessCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Group
Color
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