metamox
COMMANDER · DECK

Borborygmos Enraged

@Babblo
Borborygmos Enraged
139 CARDS (LIMIT 100)
DECK $
$623.47
MYTHIC
16
RARE
58
UNCOMMON
35
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN138 CARDS

Planeswalker

2 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

11 cards

Sorcery

29 cards

Instant

19 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·82 CARDS·$482.18
Sign in to save your threshold.

Planeswalker

2 cards

Creature

21 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

15 cards

Instant

10 cards

Land

17 cards
CURVE
10141272203154115106+
COLOR
R: 47 pipsG: 82 pipsC: 185 pips
TYPES
Land40
Nonbasic32
Basic8
Forest8
Mountain8
Cave1
Desert1
Sorcery29
Arcane1
Creature28
Human6
Shaman5
Elf4
Elemental3
Snake3
Dragon2
Noble2
Ally1
Avatar1
Badger1
Beast1
Berserker1
Cleric1
Cyclops1
Detective1
Dinosaur1
Druid1
Dryad1
Dwarf1
Goblin1
Horror1
Knight1
Minotaur1
Monk1
Nymph1
Orc1
Phyrexian1
Pirate1
Scout1
Treefolk1
Wizard1
Outlaws1
Party2
Instant19
Eldrazi1
Artifact11
Equipment5
Enchantment11
Aura2
Dryad1
Nymph1
Room1
Planeswalker2
Wrenn2
Legends12
Historic23
LAND PROBABILITY
40 LANDS · 138 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.0%
TURN 556.4%
TURN 678.0%
TURN 790.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Each opponent loses the gameNear-infinite self-discard triggers
Group
Color
View